The Advisor

Your in-game analyst: asking questions about your real position, reading charts, and turning advice into orders.

The advisor is an analyst that can see your actual game state. Ask it anything about your position and it answers about your position, not about grand strategy in general.

Open it with the Advisor button in the bottom-right corner. Drag the drawer's left edge to resize it; the width is remembered.

What it is good for

The advisor answering The advisor reads the real game state — here, Poland's energy exposure and its friction with Brussels.

Orientation. The fastest way to understand a country you have just picked up:

What are the three biggest risks to Poland right now?

Interpretation. You can read your own stat sheet, but the advisor can tell you what the combination means:

My food autonomy is 32 and my debt is rising. How exposed does that make me if the Black Sea corridor closes?

Assessment of other people. It reads the whole world, not just you:

Who is most likely to move against me in the next year, and what would the first sign be?

Deciding what to order. It is genuinely good at turning a vague worry into a specific policy, which is exactly the gap that makes orders work or not.

I want to reduce my dependence on Russian gas without wrecking industry. What are my options over the next two years?

Charts

The advisor answers in markdown, and it can include charts. When a question is better answered with a picture — a trend, a comparison across countries, a breakdown — it renders one inline rather than listing numbers.

You can ask for one directly: "chart my GDP growth against my neighbours'".

What it is not

It is not an oracle. It reasons from the same world state you can see. It does not know what other countries have secretly decided, and it cannot see through your opponents' intentions any better than the information available to you allows.

It is not privileged intelligence. For what other countries are actually saying in private, you need espionage. The advisor works from the public picture, your own records, and the documents your government holds — it knows everything you know and nothing more.

It does not act on the world. Nothing the advisor says moves a border, signs a treaty or resolves a war until a time skip does it. It can write to your order queue and your projects board on your behalf — see asking it to do the paperwork below — but even then it is filling in your plans, not executing them.

It is only as good as your model. The advisor is one of the most reasoning-heavy things in the game. On a small local model its answers get noticeably thinner. See AI providers and models.

Asking it to do the paperwork

The advisor can write straight into your order queue and your projects board. Ask it in plain language:

"Draft me the orders for a phased withdrawal from the eastern border."

"Open a project for the rail modernisation we discussed, and close the one on port dredging — that finished last year."

Its reply arrives as normal, and underneath it you get a receipt card for each thing it touched: a 📋 Actions card and a 🏗 Projects card, each listing exactly what changed with a button through to the panel itself.

The advisor's receipt cards Three orders queued, one rewritten, a project opened and another updated — each card lists exactly what changed and links to the panel. The amber line is the one thing it would not do itself.

A few things worth knowing about how this behaves:

It can also draft for you:

The habit that makes this useful is treating it as dictation. Talk through the situation, then ask it to write up what you both concluded — and read the cards before you skip.

It keeps up with the world

It knows what changed. When you come back to the advisor after the world has moved on, your next question carries a short note of what happened since — the newest events, what became of its own last suggestions, and any changes made from the cheats panel — so it does not answer as though it were still last month. Until the event reveal reaches an event, the advisor does not know of it either.

It knows your standing goal. Set one in the Actions panel and the advisor weighs its advice by it, and says plainly when an order works against it.

Papers arrive here. When a document reaches your government — a letter through diplomacy, a copy an agent stole, a secret annex on an event — a line appears in the advisor's conversation: 📄 A new paper on your desk, with Read it and Put it away. It is a notice, not a message to the model, and an undone turn takes it back.

A failed answer can be retried. It shows the provider's error, a button to save the logging file, and Retry, which asks the same question again. See troubleshooting.

On beta the advisor reads your stat sheet and the world's ledgers — wars, relations, agreements — so it answers from your actual figures rather than estimating them.

Clearing it

The 🗑 button clears the conversation. Worth doing when you move into a genuinely new phase of a campaign and the old thread is no longer the context you want.

Where it sits

The advisor drawer shares its space with the Stats tab — the numbers on one side, someone to interpret them on the other. See national statistics.

Next

Open Historia is under active development on two channels, and this wiki is written by hand — a page can fall behind a release. Last checked against the game on 2026-09-24 · main e62a1c55 · beta 2f48a6c2. If something here does not match what you see in the game, trust the game and say so on Discord.